Classes
These are Minibuffer's most useful classes for users. When in doubt, start with the Minibuffer class.
[detail level 12]
▼CAttribute [external] | |
CCommand | Mark a method as an interactive command |
CCurrent | Requests the current object of particular type |
CGroup | Name a group for the following commands and variables |
CPrompt | Prompt the user for an argument with completer, default input, history, etc |
CUniversalArgument | Mark an int, bool, or int? parameter to receive the universal argument |
CVariable | Mark a field or property as a variable to Minibuffer |
CIAnnotater | Annotate completions |
▼CICoercer | Coerce a completion string to a desired type |
CDictCompleter< ValueT > | Have objects with specialized names? Use this completer |
CFileCompleter | A filename and directory completer |
CListCompleter< T > | Have a list of some type T? Use ListCompleter<T> |
▼CICompleter | Provide tab completions for an input string |
CDictCompleter< ValueT > | Have objects with specialized names? Use this completer |
CFileCompleter | A filename and directory completer |
CListCompleter< T > | Have a list of some type T? Use ListCompleter<T> |
CResourceCompleter< T > | Tab complete any Unity resource type |
CICurrentProvider | Provide the current object based on its type |
CKeymap | Map of key sequences to command names |
CMinibufferListing | Display listing of commands, variables, and key bindings in Inspector window |
CMinibufferStub | This stub may be of use for asset developers |
▼CMonoBehaviour [external] | |
CHelpCommands | Interrogate the running system about its commands and variables |
CKeyboardMacros | Record your key strokes and play them back |
CKeymapModifier | Add or remove a key binding |
CMiniAction | Add a command that runs an action |
CMinibuffer | Minibuffer is where all the magic happens |
CMiniIncrementer | An incrementer for an integer variables |
CMiniInfo | Add a command that shows a buffer of text |
CMiniToggler | Add command to toggle a state or game object on or off |
COpen | Open commands |
CPowerMode | Make typing fun again! Type M-x power-mode to begin |
CSVGScreenshot | Create an Scalable Vector Graphic (SVG) of an object |
CTwitterCommands | Tweet a message, screenshot, or GIF from within your game |
CUnityCommands | Unity specific commands |
CVariableCommands | Edit variables and toggle booleans |
CSecretKey | Toggle Minibuffer with a Secret Key |
CCaptureToGIF | Record a GIF |
CPromptResult | Return the user input string and coerced object (if any) |