ResourceCompleter< T >
Description
Tab complete any Unity resource type.
Works with the following classes: AnimationClip, AudioClip, Font, GUISkin, Material, Mesh, PhysicMaterial, Shader, Sprite, Texture, GameObject, Component, and more.
These completers will be generated dynamically when any UnityEngine.Object is requested. Meaning you can complete any scripts that inherit from MonoBehaviour without any setup.
- Note
- If multiple completion objects share the same name, it will append a distinguishing number to the others; however, there is no guarantee of order.
Public Member Functions | |
ResourceCompleter () | |
Provide the Unity type you wish to complete. More... | |
Public Member Functions inherited from ICompleter | |
IEnumerable< string > | Complete (string input) |
Return a list of matching strings for the given input. More... | |
Constructor & Destructor Documentation
Provide the Unity type you wish to complete.
Uses Resources.FindObjectsOfTypeAll() behind the scenes. Works with user created scripts too!