Mockup Monday #34:
GraphCraft for Unity3D
Mockup Monday #34:
GraphCraft for Unity3D
January 5, 2015
This Mockup Monday is an introduction and tutorial to GraphCraft, an asset that will be released for the Unity3D Asset Store shortly. GraphCraft uses graphs constituted by vertices and edges to construct recursively-describable bodies. For instance, this “snake” is made by one vertex and one edge. The edge’s position, scale, and rotation are applied recursively in its construction.
Here is an example scene included in the asset. The construction and preview rows differ because the tree, quadrapus, and humanoid all have rigid bodies and joints.
This encoding was inspired in part by Karl Sims’ genetic encoding; however, GraphCraft is intended for human designers to create recursive/fractal bodies.