vtgamedev #9:
How I Released My Game on Steam and You Can Too by Curtis Aube
Vermont Game Developers #9:
How I Released My Game on Steam and You Can Too by Curtis Aube
January 25, 2016
For this meetup Curtis Aube guides us through the process of releasing a game through Steam using his recent experience with Marble Muse. His talk covers Greenlight, SDK integration, building with SteamPipe, releasing, and handling the public response leading up to and following a game release. He shares his successes and failures throughout this process to prepare you to hopefully have a smooth, successful launch of your game on Steam.
Curtis Aube was born and raised in Vermont. He’s been making games for over 16 years. He has built games on DOS, Flash, and Unity. He recently released Marble Muse. See his website for more details, or follow him on twitter to stay in touch.
Curtis answers questions after the talk. Watch.
Show and tell (slot 1): Jeff Sprenger talks about hour of code. Watch.
Here’s the thing I’m currently working on. Why are there grim reapers in a hedge maze? No idea! #indiedev #jobplease pic.twitter.com/JkR01ydF8U
— Scott Ethington (@sprucefruit) November 17, 2015
Show and tell (slot 2): Scott Ethington shows off a game he made. Watch.
Show and tell (slot 3): Fisher Wagg shows off a game he made. Watch.