For this meeetup Dan Buckstein, an Assistant Professor from Champlain College, talks about The Wonder World of Shaders using the refrain, “It’s just data!”

What are shaders? What can they do? How can I use them to make my games better? These are unanswered questions for many game developers, wanting to embrace the true power of raw data flow from CPU to GPU. This high-level hobbyist talk will delve into some tricks of the trade, how shaders can be used to implement and improve your game systems, and what the future holds in store.

Here is a PDF of the slides.

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